User:Issa Rice/Gamification table: Difference between revisions
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| tinkering mechanics || yes || no || yes | | tinkering mechanics || yes || no || yes | ||
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see also https://youtu.be/SqFu5O-oPmU?t=783 | |||
==Notes== | ==Notes== | ||
<references group=notes/> | <references group=notes/> |
Revision as of 09:04, 27 April 2020
Property/attribute | MMBN | Math/AI safety | Vimscript/vimrc |
---|---|---|---|
addicting/feeling of being engrossed | yes | no | yes |
important | no | yes | no |
instant feedback | yes | no | yes |
collecting things | yes | ? | ? |
mentally easy | yes | no | most of the time |
livelihood could depend on it | no | yes | no |
multiple threads that can be pursued | yes | yes | yes |
social competition | no | yes | no |
early on, you are told the point of the thing you're doing | yes | no | yes |
varied repetitiveness (i.e. not grinding) | yes | no | no |
dominance reasoning/upgrades | yes | no | yes |
randomness/surprise | yes | no | no |
pre-made dependency tree | yes | no | no |
tacit linearity | yes | no?[notes 1] | no |
large class from which to pull strategies | no | yes | yes? |
tinkering mechanics | yes | no | yes |
see also https://youtu.be/SqFu5O-oPmU?t=783
Notes
- ↑ not for mathematics as a whole, but a single textbook does have linear structure