User:Issa Rice/Gamification table
I made this table while/after replaying MMBN in 2019. As I played the games, I introspected on the ways in which the game felt addicting/interesting/purposeful, and compared it to how I felt while doing math, AI safety, and text editor configuration (one of my "guilty pleasures").
Property/attribute | MMBN | Math/AI safety | Vimscript/vimrc |
---|---|---|---|
addicting/feeling of being engrossed | yes | no | yes |
important | no | yes | no |
instant feedback | yes | no | yes |
collecting things | yes | ? | ? |
mentally easy | yes | no | most of the time |
livelihood could depend on it | no | yes | no |
multiple threads that can be pursued | yes | yes | yes |
social competition | no | yes | no |
early on, you are told the point of the thing you're doing | yes | no | yes |
varied repetitiveness (i.e. not grinding) | yes | no | no |
dominance reasoning/upgrades | yes[notes 1] | no | yes |
randomness/surprise | yes | no | no |
pre-made dependency tree | yes[notes 2] | no | no |
tacit linearity | yes | no?[notes 3] | no |
large class from which to pull strategies | no | yes | yes? |
tinkering mechanics | yes | no | yes |
pressure to keep doing better/find flaws in what I am doing | no | yes[notes 4] | no |
see also https://youtu.be/SqFu5O-oPmU?t=783
Notes
- ↑ There's a bunch of "deterministic decisions" like "this new chip is a strictly better version of this other chip I've been using, so I should replace it".
- ↑ See "Games help players make and adapt plans" [1] for kind of thing I mean here. In a game like MMBN the next thing to do is basically obvious.
- ↑ not for mathematics as a whole, but a single textbook does have linear structure
- ↑ this is more of an AI safety thing, not a math thing